Basically, you jump/walk off a ledge, when you land the slowdown (crouch) is applied as per the blueprint above, up to this point everything works fine. Now, when the crouch is applied I’ve got a 3 second delay before it uncrouches the character. the problem is, when the crouch is applied the player can press sprint/crouch (left shift/left ctrl respectively) and it overrides the blueprint. I want to block the player fom doing this until the delay has timed out. Maybe I need to change the delay to a timer?
I’ve attached a copy of the FPCBP as a .txt, just rename to .uasset and have a look if you like.
Thanks, B.