Basically all characters in this multi-player game have no health. The game is sort of like a game of tag, it doesn’t require health you just need to outrun other players. If you try jumping off a high wall or a building, higher than 300 units, it slows you down for a few seconds while you recover from that fall.
This sounds like the way I should go. Using the output from that subtraction what should I use to decide the speed decrease, if fall distance is over 300?
Thanks. B.