# Accumulation DOF 5.8 and Additional post-process materials render

**URL:** <https://forums.unrealengine.com/t/accumulation-dof-5-8-and-additional-post-process-materials-render/2740336>\
**Category:** Cinematics & Media\
**Tags:** DOF, sequence, Rendering, fab\
**Created:** [August 3, 2026, 1:43pm UTC](https://forums.unrealengine.com/t/accumulation-dof-5-8-and-additional-post-process-materials-render/2740336 "2026-08-03T13:43:56Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![cgxenon](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cgxenon/32/1047615_2.png) [@cgxenon](https://forums.unrealengine.com/u/cgxenon)\
**Post date:** [August 3, 2026, 1:43pm UTC](https://forums.unrealengine.com/t/accumulation-dof-5-8-and-additional-post-process-materials-render/2740336/1 "2026-08-03T13:43:56Z")

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Using Accumulation DOF, I can’t render additional post-process materials through Movie Render Graphs (Deferred Renderer)

Custom depth and etc.

How can this be worked around? Will it be fixed?

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<div class="post-metadata">

**Author:** ![cgxenon](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cgxenon/32/1047615_2.png) [@cgxenon](https://forums.unrealengine.com/u/cgxenon)\
**Post date:** [August 3, 2026, 1:49pm UTC](https://forums.unrealengine.com/t/accumulation-dof-5-8-and-additional-post-process-materials-render/2740336/2 "2026-08-03T13:49:52Z")

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Ok, I found a way out.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/6/1/16119cbccd1c13b96d56c847d7e1d9ba674b095e.png)

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<div class="post-metadata">

**Author:** ![juanpb](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/juanpb/32/480075_2.png) [@juanpb](https://forums.unrealengine.com/u/juanpb)\
**Post date:** [September 29, 2026, 10:46am UTC](https://forums.unrealengine.com/t/accumulation-dof-5-8-and-additional-post-process-materials-render/2740336/3 "2026-09-29T10:46:14Z")

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Hi,

what is the way out?

Did you deactivate Accumulation DOF in the Modifier?

or just by connecting the node into the Graph it already did something?

Because I can only render additional PPMs if I deactivate AccDOF…
