# Accolade Device Now Available in UEFN!

**URL:** <https://forums.unrealengine.com/t/accolade-device-now-available-in-uefn/1275543>\
**Category:** Announcements\
**Tags:** unreal-editor-for-fortnite, fortnite-creative, fortnite\
**Created:** [August 28, 2023, 4:38pm UTC](https://forums.unrealengine.com/t/accolade-device-now-available-in-uefn/1275543 "2023-08-28T16:38:25Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![PixelandPoly](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pixelandpoly/32/1194627_2.png) [@PixelandPoly](https://forums.unrealengine.com/u/PixelandPoly)\
**Post date:** [September 19, 2023, 2:53pm UTC](https://forums.unrealengine.com/t/accolade-device-now-available-in-uefn/1275543/13 "2023-09-19T14:53:44Z")

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Here’s a post that might have some answers for you:

> [@General questions about XP calibration](https://forums.unrealengine.com/t/general-questions-about-xp-calibration/1171406):
>
> I have two maps published now and I get the emails regarding calibration every time there is an update to the maps. Probably like many people here my maps don’t get a lot of plays but I would still like the people that do play them to be able to get XP when they play. How exactly does map calibration work? Is there a specific amount of play time that is needed before they are calibrated? Is there anything that Island Creators can do to help the maps get fully calibrated? Beside getting …

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_[View the full topic](https://forums.unrealengine.com/t/accolade-device-now-available-in-uefn/1275543)._
