Accessing the Landscape Layer Masks in the ShaderGraph?


I am doing some RnD here at home and I was wondering if there is a way to access the painted layer masks on the Landscape inside the Shader graph?

What I would like to do is use the mask to generate a normal from, to get some more volume to the moss layer seen in the screenshot.

Is there a way to do this? :slight_smile:

I hope that made any sense…