I have spent the last two weeks trying to figure this out so I wanted to see if anyone has found a solution to this. Basically my procedural world creates its environment from sublevels. Each sublevel has another blueprint in it that creates a dynamic material and has a static mesh. I am trying to access that information in the level however I am unable to create it with the streaming level because it says the object doesn’t exist.
So the way it works is
Has static mesh
Creates dynamic material instance
Has Grass_BP at (0,0,0)
Procedurally generates through streaming levels using multiple sublevels
What I want is to get the Grass_BP’s material based off what sublevels are next to it.
I have looked through the entire forum and haven’t found a solution.