I’m stuck on a little problem with my landscape auto-material…
I need to access a Landscape’s min and max height inside my material. For example, I want to get the current landscape’s maximum height to calculate a percentage, to create a mask for a specific ground texture to only appear after 20% of the landscape’s height. I’d like to do it automatically since 20% height of 1 landscape will often be different then another landscape, that way I don’t have to change the height value for that texture to match 20% height of the landscape being used.
Can i do that from within my material only, or do I need to create a blueprint?
Thanks in advance!