# Accessing a static mesh vertices' location through blueprints

**URL:** <https://forums.unrealengine.com/t/accessing-a-static-mesh-vertices-location-through-blueprints/112879>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [June 29, 2018, 8:35am UTC](https://forums.unrealengine.com/t/accessing-a-static-mesh-vertices-location-through-blueprints/112879 "2018-06-29T08:35:45Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Fen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/fen/32/635651_2.png) [@Fen](https://forums.unrealengine.com/u/Fen)\
**Post date:** [June 29, 2018, 12:28pm UTC](https://forums.unrealengine.com/t/accessing-a-static-mesh-vertices-location-through-blueprints/112879/3 "2018-06-29T12:28:34Z")

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Hello, you may want to use rama’s extrablueprint / victory ed :  
[https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/4014-39-rama-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required](https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/4014-39-rama-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required)

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