# Accessing a static mesh vertices' location through blueprints

**URL:** <https://forums.unrealengine.com/t/accessing-a-static-mesh-vertices-location-through-blueprints/112879>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [June 29, 2018, 8:35am UTC](https://forums.unrealengine.com/t/accessing-a-static-mesh-vertices-location-through-blueprints/112879 "2018-06-29T08:35:45Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![braisbr1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@braisbr1](https://forums.unrealengine.com/u/braisbr1)\
**Post date:** [June 29, 2018, 8:35am UTC](https://forums.unrealengine.com/t/accessing-a-static-mesh-vertices-location-through-blueprints/112879/1 "2018-06-29T08:35:45Z")

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Hi all!

I was just wondering whether there is a way to access the location of the vertices of any given static mesh through blueprints. This could be useful for snapping things to them at runtime, for example. Any ideas or workarounds?

Thanks for your time!

Brais

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**Author:** ![anonymous\_user\_3d784e28](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3d784e28](https://forums.unrealengine.com/u/anonymous_user_3d784e28)\
**Post date:** [June 29, 2018, 11:16am UTC](https://forums.unrealengine.com/t/accessing-a-static-mesh-vertices-location-through-blueprints/112879/2 "2018-06-29T11:16:43Z")

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Not sure about that. But maybe a hit/overlap event and set location from the hit struct

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**Author:** ![Fen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/fen/32/635651_2.png) [@Fen](https://forums.unrealengine.com/u/Fen)\
**Post date:** [June 29, 2018, 12:28pm UTC](https://forums.unrealengine.com/t/accessing-a-static-mesh-vertices-location-through-blueprints/112879/3 "2018-06-29T12:28:34Z")

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Hello, you may want to use rama’s extrablueprint / victory ed :  
[https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/4014-39-rama-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required](https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/4014-39-rama-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required)

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**Author:** ![braisbr1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@braisbr1](https://forums.unrealengine.com/u/braisbr1)\
**Post date:** [June 29, 2018, 5:36pm UTC](https://forums.unrealengine.com/t/accessing-a-static-mesh-vertices-location-through-blueprints/112879/4 "2018-06-29T17:36:10Z")

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Thanks for all of your contributions, I will take a look at Rama’s tools. Thanks!
