I’m just trying to do a simple GameSaver but I don’t know how to set the “GlobalVariables_subclass” as default, this one is a blueprint as dummy that only contains variables I will use around the game.
I made a function on the Level Blueprint that is saving the entire object, GlobalVariables. But, obviously, the object is None because I don’t set up the variable to nothing(I was reading about that :D).
Here is the error:
Here how are the GlobalVariables’s variables set up(on the Blueprint i want to reference):
And here’s the function of my problems, the “IsValid?” node shows Is not valid all the time:
And here how is set the object variable to reference to the GlovalBariables blueprint on the function:
Thank you for you attention guys, hope you can help me.