Accessed None trying to read (real) property.. in not an UClass : UE 5.6

And this is not just for a single project.. every project which was created with UE 5.6 template has this error.


Blueprint Runtime Error: "Accessed None trying to read (real) property CallFunc_GetLocalPlayerSubSystemFromPlayerController_ReturnValue in not an UClass". Node:  Add Mapping Context Graph:  EventGraph Function:  Execute Ubergraph BP Third Person Character Blueprint:  BP_ThirdPersonCharacter

I deleted everything in Blueprint. as I was using my game character cpp anyway… The blueprint came with some default mapping
attached my Character cpp. Works fine now


MyGameCharacter.cpp (5.3 KB)