I’m getting the dreaded @Accessed None Trying to read Property@ error and I can’t figure out why.
I’ve tried searching for something similar to this specific issue I’m having. Some are close, but almost no cigar and I can’t seem to figure out why.
I have a blueprint setup in the Gameplay Widget that calls on a variable (Equipped Weapon) in the Player Character.
I’ve previously set the variable in the Player Character Blueprint on Event BeginPlay
The above seems to work as when I’m debugging the equipped weapon,
I get the correct Equipped Weapon, Assault_Rifle_BP_C_O
But I’m still getting the error in the Gameplay Widget BP as the variable property is none.
What am I doing wrong?
Engine Version: 4.12.4