Hi! So I am trying out an Animation Blueprint that works well in non-source engine 4.26.
As you can see in the image below, GastCharacter
is only set if it is valid etc, and IsStunned
is only tried to be set (i.e. trying to get AbilitySystemComponent
is only ever run if GastCharacter
has been set already).
This is in a source-engine 4.27 project, did something change regarding accessing stuff being set in the same blueprint in 4.27?