Okay, cool. I’m not getting this error anymore:
“Error Blueprint Runtime Error: Accessed None trying to read property MeshInUse from function: ‘SpawnPrimaryWeapon_C’ from node: SpawnActor Base Weapon BP Child in graph: SpawnPrimaryWeapon_C in object: SpawnPrimaryWeapon_Component with description: Accessed None trying to read property MeshInUse”
I don’t know why. But cool
I would still be interested in getting feedback on my blueprints and any information on whether this is a correct time to use components