# Accessed none trying to read hit result

**URL:** <https://forums.unrealengine.com/t/accessed-none-trying-to-read-hit-result/448041>\
**Category:** Blueprint\
**Tags:** error, hit-result, unreal-engine, UE4, Blueprint, question\
**Created:** [April 29, 2019, 9:06am UTC](https://forums.unrealengine.com/t/accessed-none-trying-to-read-hit-result/448041 "2019-04-29T09:06:46Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![OniricMaster](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@OniricMaster](https://forums.unrealengine.com/u/OniricMaster)\
**Post date:** [April 29, 2019, 9:06am UTC](https://forums.unrealengine.com/t/accessed-none-trying-to-read-hit-result/448041/1 "2019-04-29T09:06:46Z")

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Hi i’m currently trying to implement a combat system similar to that seen in most ARPG’s such as Diablo. I’m getting an error and I understand why its happening I just don’t know how to make it so the error doesn’t appear. The actual functionality works as intended.

 ![275472-ue4-error.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/7/9/57999aff57f8bfba60f16a4457a231d0a94466a7.png)

 ![275473-ue4-movement-and-attack.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/6/0/2601a16c9673291ab20ff06f5521ac50d9d7f298.png)

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<div class="post-metadata">

**Author:** ![OniricMaster](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@OniricMaster](https://forums.unrealengine.com/u/OniricMaster)\
**Post date:** [April 29, 2019, 9:34am UTC](https://forums.unrealengine.com/t/accessed-none-trying-to-read-hit-result/448041/2 "2019-04-29T09:34:13Z")

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I Fixed the issue by simply dragging a ISVALID node from hit result into an IF statement and then another if statements to check if the hit result has a Enemy Tag.
