I’m having issues with a media player in my project. I have 3 media textures in my blueprint which I use an “open source” node on. The first media texture has no issues, the 2 following it cause an accessed none error. All the media texture variables have a different media texture assigned to them, I don’t reference the variable anywhere else in the blueprint so I’m not sure why one works while the other 2 do not. Any help would be appreciated!