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Accessed None on Media Player

Hello,

I’m having issues with a media player in my project. I have 3 media textures in my blueprint which I use an “open source” node on. The first media texture has no issues, the 2 following it cause an accessed none error. All the media texture variables have a different media texture assigned to them, I don’t reference the variable anywhere else in the blueprint so I’m not sure why one works while the other 2 do not. Any help would be appreciated!

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For anyone who runs into a similar problem with multiple media players and media textures, the solution I found was to create a media player variable instead of using the “target of media tex” node that UE4 automatically creates when connecting the media texture variable to the “open source” node. I’m not sure why it only needed it for 2 of the 3 media players though. Anyway, screenshot below!

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