Hi there, sorry to burden y’all with my troubles, but I’d like some advice.
To make a long story short, I’m implementing my very first AI, a basic little dude who runs from A to B and back again, and I’m getting the dreaded Accessed None error in my log. The AI guy is relying on the same AnimBP as the player, and said AnimBP has a few Casts to the player blueprint. The error message suggests the problem is there, in the AnimBP, but I’m just not seeing anything.
I set up some IsValid? checks, because I’ve read those are useful for handling these Accessed None errors, but I’m still getting them.
Broadly, I have two questions: are there any tips for dealing with these errors, and how do y’all set up multiple characters who reference the same AnimBP? Or do you make multiple copies of the same AnimBP to get around this issue?
Thanks in advance and have a great weekend, and a happy Mother’s Day too.