Hello. I am trying to access and read anim notify/state variables that are created in the editors for Montages in C++.
I play Montage in C++ but also want to know in advance how many of these anim events is on the montage and what time do they start, end…etc.
Is there any way I can access these as they are private in FAnimMontageInstance?
There seems to be no way for other class to read AnimNotify info, the only way is for the AnimNotify to send its info. In this case, I use SendGameplayEventToActor and add info into the event payload.