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Access Sequencer Timeline Frame Parameter in Blueprint

Hi all

I’m using Unreal for making installations over long durations. Is there any way of accessing the sequencer frame parameter from blueprint? The installations use sequence files that take place over days and weeks, so when it inevitably crashes I need a way of restarting it mid-way through a sequence. Ideally I could restart it 5 days into a sequence, enter a frame value within the built game, and it would skip to the required place on the sequencer timeline. I’ve created my own timer systems in Cryengine in the past, but can’t work out how to do this with the limited sequence blueprint nodes that are available. Is this possible without C++?

Thanks

Paul