I have a character class in c++ derived from ACharacter which declares and defines the functionality of my character. I than derived from my character c++ class and created a character blueprint class which than I set up in my game mode. I don’t like creating components within c++ code so I always do that within the blueprint under add component. So that’s how I added the spring arm and camera to my character. But now I came across one problem using this “comfort” workflow. I don’t know how to access components, like the spring arm and camera, which were created in my character blueprint class, from my character c++ file. I am able to do this in my character blueprint. But I want to manipulate the spring arm from c++ code. Is there a way to access created blueprint components from a c++ class?