(I am using a translation. Sorry if the language is not correct.)
I’m currently working on a third-person game in which you switch between two characters.
In this case, if you switch to one of the characters, perform the operation, and then switch back to the original character, the mouse sensitivity may drop drastically.
This will improve when the character respawns by switching stages.
The following are the level blueprint for switching and the blueprints for each character.
1 is the character after switching. The mouse cursor is displayed; you can only move the viewpoint when you hold down RMB. You can also move objects on the screen by using some functions.(ConvertMouseLocationToWorldSpace and GrabComponent) .
2 is the main character before the switch. This is where the problem occurs.
If anyone can think of a problem, please answer.