# About SceneDepth to real-world Distance from camera center to the scene

**URL:** <https://forums.unrealengine.com/t/about-scenedepth-to-real-world-distance-from-camera-center-to-the-scene/1783751>\
**Category:** Rendering\
**Tags:** custom-depth, depth, unreal-engine, question\
**Created:** [April 2, 2024, 2:50pm UTC](https://forums.unrealengine.com/t/about-scenedepth-to-real-world-distance-from-camera-center-to-the-scene/1783751 "2024-04-02T14:50:41Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![EDDshotM4chine](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EDDshotM4chine](https://forums.unrealengine.com/u/EDDshotM4chine)\
**Post date:** [April 2, 2024, 2:50pm UTC](https://forums.unrealengine.com/t/about-scenedepth-to-real-world-distance-from-camera-center-to-the-scene/1783751/1 "2024-04-02T14:50:41Z")

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Hi everyone, I’m currently using the sceneDepth in post processing in Movie Render Pipeline(with distance scaling factor set to 1 rather than 2048) to capture metric depth estimation kind of dataset, but the depth values seem to be calculated from the camera plane(assuming the near plane of the camera frustum?) So, Is there a way to convert the values to ’distance from camera center to the scene‘ ？Ideally, could this be done in blueprints?

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**Author:** ![HepburnSteves](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hepburnsteves/32/1012875_2.png) [@HepburnSteves](https://forums.unrealengine.com/u/HepburnSteves)\
**Post date:** [July 22, 2024, 12:58pm UTC](https://forums.unrealengine.com/t/about-scenedepth-to-real-world-distance-from-camera-center-to-the-scene/1783751/2 "2024-07-22T12:58:47Z")

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