# About my game data (From Insights)

**URL:** <https://forums.unrealengine.com/t/about-my-game-data-from-insights/1070226>\
**Category:** Blueprint\
**Tags:** Insights, unreal-engine, editor, Rendering, Blueprint, question\
**Created:** [April 16, 2023, 8:24pm UTC](https://forums.unrealengine.com/t/about-my-game-data-from-insights/1070226 "2023-04-16T20:24:33Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Cnrveysel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cnrveysel](https://forums.unrealengine.com/u/Cnrveysel)\
**Post date:** [April 16, 2023, 8:24pm UTC](https://forums.unrealengine.com/t/about-my-game-data-from-insights/1070226/1 "2023-04-16T20:24:33Z")

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constantly getting stuck in game for 80 milliseconds  
I can’t figure out why, can anyone help?  
Thank you

 ![UnrealInsight](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/a/c/0ac3a2463fb7940d3eea535f67b7db86008f2215.png)  
 ![UnrealInsight2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/d/0/4d0b6545882b937598a824507b277ddcfb905682.png)

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [April 17, 2023, 5:50am UTC](https://forums.unrealengine.com/t/about-my-game-data-from-insights/1070226/2 "2023-04-17T05:50:00Z")

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I don’t really use Insights, but it looks like a level streaming event. Are you using streaming or world partition?

Maybe you’re loading something very chunky…

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**Author:** ![Cnrveysel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cnrveysel](https://forums.unrealengine.com/u/Cnrveysel)\
**Post date:** [April 17, 2023, 2:13pm UTC](https://forums.unrealengine.com/t/about-my-game-data-from-insights/1070226/3 "2023-04-17T14:13:47Z")

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yes i am using world partition but i just stand still in this scene without taking any action , directx 12 is constantly fluctuating, even if I set the settings to minimum, the same result  
my laptop is good but why doing this i dont understand  
Raider GE76 12UHS 12th Gen Intel(R) Core™ i7-12700H NVIDIA GeForce RTX 3080 Ti Laptop GPU 32768MB RAM DirectX 12 I am using discrete graphics mode

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**Author:** ![3dRaven](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/3draven/32/906552_2.png) [@3dRaven](https://forums.unrealengine.com/u/3dRaven)\
**Post date:** [April 17, 2023, 2:42pm UTC](https://forums.unrealengine.com/t/about-my-game-data-from-insights/1070226/4 "2023-04-17T14:42:40Z")

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In your project settings do you have :

- “Use background level streaming” set to true?
- “Async Loading Thread Enabled” set to true?

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**Author:** ![Cnrveysel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cnrveysel](https://forums.unrealengine.com/u/Cnrveysel)\
**Post date:** [April 18, 2023, 10:57am UTC](https://forums.unrealengine.com/t/about-my-game-data-from-insights/1070226/5 "2023-04-18T10:57:08Z")

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yes both true
