# About disastrously low precision of vertex normals

**URL:** <https://forums.unrealengine.com/t/about-disastrously-low-precision-of-vertex-normals/2608260>\
**Category:** Rendering\
**Tags:** normals, unreal-engine\
**Created:** [July 17, 2025, 2:44pm UTC](https://forums.unrealengine.com/t/about-disastrously-low-precision-of-vertex-normals/2608260 "2025-07-17T14:44:37Z")\
**Posts on this page:** 1\
**Showing post:** 22

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**Author:** ![Dasay2605](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dasay2605](https://forums.unrealengine.com/u/Dasay2605)\
**Post date:** [July 20, 2025, 8:06pm UTC](https://forums.unrealengine.com/t/about-disastrously-low-precision-of-vertex-normals/2608260/22 "2025-07-20T20:06:29Z")

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It probably won’t help him. He already knew about these methods of improving the “quality” of normals. He had a [post](https://forums.unrealengine.com/t/world-normals-are-tilted-off-center-and-it-makes-them-unaligned-with-world-position/2471832/4) similar to this one, where he also asked a question about normals and got the same answer, which I don’t think worked for him.

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