# About CameraActor1

**URL:** <https://forums.unrealengine.com/t/about-cameraactor1/635807>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine, UE5-0, question\
**Created:** [August 28, 2022, 1:13pm UTC](https://forums.unrealengine.com/t/about-cameraactor1/635807 "2022-08-28T13:13:16Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![mjj001](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mjj001](https://forums.unrealengine.com/u/mjj001)\
**Post date:** [August 28, 2022, 1:13pm UTC](https://forums.unrealengine.com/t/about-cameraactor1/635807/1 "2022-08-28T13:13:16Z")

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When I click the Start button, the Outliner window will automatically generate a temporary camera called CameraActor1, why it’s there, and what it does. I don’t have a default Pawnclass in my GameMode class

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**Author:** ![Astrotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astrotronic/32/1194566_2.png) [@Astrotronic](https://forums.unrealengine.com/u/Astrotronic)\
**Post date:** [August 30, 2022, 2:20am UTC](https://forums.unrealengine.com/t/about-cameraactor1/635807/2 "2022-08-30T02:20:17Z")

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Hi Mjj001,

Funny question, all these years and I’ve never even thought to notice it!

I googled “unreal engine why is camera actor spawned on beginplay” and found [this thread](https://forums.unrealengine.com/t/camera-actor-spawning-at-the-start-of-the-game/390760).

It looks like it is tied to PlayerCameraManager since when I try to delete it, it mentions the reference.

Cheers!
