# About c++ Thread

**URL:** <https://forums.unrealengine.com/t/about-c-thread/133155>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [November 8, 2019, 2:13am UTC](https://forums.unrealengine.com/t/about-c-thread/133155 "2019-11-08T02:13:48Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![dreamdev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dreamdev](https://forums.unrealengine.com/u/dreamdev)\
**Post date:** [November 8, 2019, 2:13am UTC](https://forums.unrealengine.com/t/about-c-thread/133155/1 "2019-11-08T02:13:48Z")

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see this:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

This means I can’t use “Event Dispatcher”.  
(First, I do not use “Async Task”)

Most people, do it like this:  
MyThread -\> Any event -\> Save dava to queue  
GameThread -\> Tick event -\>Read data in queue

Is there some better way to accomplish the goal?

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**Author:** ![dreamdev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dreamdev](https://forums.unrealengine.com/u/dreamdev)\
**Post date:** [November 8, 2019, 2:41am UTC](https://forums.unrealengine.com/t/about-c-thread/133155/2 "2019-11-08T02:41:54Z")

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