# Able to use wildcard variable in function

**URL:** <https://forums.unrealengine.com/t/able-to-use-wildcard-variable-in-function/331801>\
**Category:** Editor Scripting\
**Tags:** Variable, macro, unreal-engine, function, bug-report, question\
**Created:** [September 11, 2015, 2:56am UTC](https://forums.unrealengine.com/t/able-to-use-wildcard-variable-in-function/331801 "2015-09-11T02:56:23Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![JmDevTx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JmDevTx](https://forums.unrealengine.com/u/JmDevTx)\
**Post date:** [September 11, 2015, 2:56am UTC](https://forums.unrealengine.com/t/able-to-use-wildcard-variable-in-function/331801/1 "2015-09-11T02:56:23Z")

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I am using able to use a wildcard variable inside of my function, here are steps to reproduce:

Create a Macro  
Add a wildcard input to macro  
Create a function  
Create a new input  
new input’s type should now be a wildcard.

I am able to reproduce this in 2 seperate projects in both 4.8 & 4.9.

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [September 11, 2015, 6:58pm UTC](https://forums.unrealengine.com/t/able-to-use-wildcard-variable-in-function/331801/2 "2015-09-11T18:58:21Z")

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Hey Jamendxman3,

Thanks for report! I was able to reproduce this in 4.8.3, 4.9.0, and our internal build, so I’ve entered a bug report for issue (UE-21008). I’ll post here if I see any update on it. Thanks again!

As a note for anyone else out there running into this: this DOES cause a compiler error, so keep an eye out for that.

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**Author:** ![wmassingham](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wmassingham](https://forums.unrealengine.com/u/wmassingham)\
**Post date:** [February 2, 2017, 3:50am UTC](https://forums.unrealengine.com/t/able-to-use-wildcard-variable-in-function/331801/3 "2017-02-02T03:50:53Z")

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Still present in 4.13.3. Any update?

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**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [February 8, 2017, 5:44pm UTC](https://forums.unrealengine.com/t/able-to-use-wildcard-variable-in-function/331801/4 "2017-02-08T17:44:46Z")

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Hello wmassingham,

You can find this report on public bug database [here](https://issues.unrealengine.com/issue/UE-21008). At moment, this is marked as “To do” so it will be looked at but I can’t give any kind of estimate as to when it will be fixed.
