Hi,
I’m getting a fairly consistent issue when using this system. After I create a blueprint ability based on AbleAbility, save and quit. My editor crashes without fail on each subsequent launch. I can only resolve the issue if I go into the file system, and delete the Able Ability I created. Here is the log:
UE4Editor_UnrealEd!FBlueprintEditorUtils::IsDataOnlyBlueprint() [d:\build++ue4\sync\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:3114]
UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [d:\build++ue4\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:485]
UE4Editor_Kismet!FBlueprintCompilationManager::FlushCompilationQueue() [d:\build++ue4\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:2554]
UE4Editor_Engine!UBlueprintGeneratedClass::ConditionalRecompileClass() [d:\build++ue4\sync\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:234]
Maybe related, I cannot clear the Preview Asset after I have selected one. No matter what I do it stays in the view. Any way I can work around these things?
Thanks.