Hmm it appears that I’m using 1.70, I will fix that. When I interrupt the ability on velocity in PIE, it looks like there’s an error occurring with networking. The following appears in the log on interrupt:
LogRep: Error: ReceivedRPC: RPC_GetLastFailedReason: ServerCancelAbility_Validate
LogNet: Error: UActorChannel::ProcessBunch: Replicator.ReceivedBunch failed. Closing connection. RepObj: AblAbilityComponent /Game/Maps/UEDPIE_1_Arynia.Arynia:PersistentLevel.ModularPlayerCharacter_C_0.Ability Component, Channel: 3
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:61296, Name: IpConnection_67, Driver: GameNetDriver IpNetDriver_66, IsServer: YES, PC: MMOPlayerController_C_0, Owner: MMOPlayerController_C_0, Channels: 25, Time: 2017.09.30-18.00.46
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:61296, Name: IpConnection_67, Driver: GameNetDriver IpNetDriver_66, IsServer: YES, PC: MMOPlayerController_C_0, Owner: MMOPlayerController_C_0
LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_66, Driver: GameNetDriver IpNetDriver_67, IsServer: NO, PC: MMOPlayerController_C_0, Owner: MMOPlayerController_C_0
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_66, Driver: GameNetDriver IpNetDriver_67, IsServer: NO, PC: MMOPlayerController_C_0, Owner: MMOPlayerController_C_0, Channels: 25, Time: 2017.09.30-18.00.46
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_66, Driver: GameNetDriver IpNetDriver_67, IsServer: NO, PC: MMOPlayerController_C_0, Owner: MMOPlayerController_C_0
LogNet: Warning: Network Failure: GameNetDriver[ConnectionLost]: Your connection to the host has been lost.
LogNet: NetworkFailure: ConnectionLost, Error: ‘Your connection to the host has been lost.’
LogGameMode: Display: Match State Changed from InProgress to Aborted
LogGameState: Match State Changed from InProgress to Aborted