Able Ability System Info and Support Thread

Thanks so much!

I’m not sure how helpful this will be, but the issue seems to be branching out for me. I’m running into another problem where new custom tasks I’ve created (to replace the crashy ones) don’t even execute until I open the ability in the editor and save it. Not sure if it’s just a compounding issue with creating new assets after this crash started to occur or it’s something with how it interacts with source control. I’m using Perforce.
I inserted an IsValid check in CreateScratchPad with a breakpoint for one of my tasks, but it doesn’t even make it to that. The game crashes before that function runs.