OnAbilityStart and End works well.
My problem is the collision query…this don’t hit world dinamic. I do a simples test with linetraceForObjects with object type of world dinamics and collision of my actor it’s ok.
When I do my ability to collision query on pawn type works well. World Dynamics are failing…So, I’m doing a separate linetrace after activate the ability. it’s badly done and I wanna to make this right with your plugin.