Able Ability System Info and Support Thread

Maybe? I would expect it to still exist when the assert happens, just marked for GC. However there may be some “optimization” where if you spawn an actor and immediately call for it’s destruction, that the GC happens immediately - in which case it would return nullptr and the assert would fail.

I’ll turn that assert into a warning. It’s likely what is happening is fine, it’s just not expected from Able’s end.