So I just picked Able back up after a long break. Got a fire ball going and I have an issue.
Engine Version: 4.21 fresh download of Able
Skill:
PlayAnimation
SpawnActor
if an enemy/wall etc that is collidable with the project that spawns is too close, UE4 crashes and I get an error shown here:
Assertion failed: SpawnedActor [File:D:\Build++Portal+Dev-Marketplace+Full\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Able\Source\AbleCore\Private\Tasks\ablSpawnActorTask.cpp] [Line: 116]
i am 99% positive it’s got something to do with potentially trying to destroy the projectile before the spawn actor task can finish firing?
I’m off work tomorrow so I was going to take a look at it tomorrow because it’s 1:20 in the morning and I need some sleep