Ability to allow players to safely make Bitcoin transactions within the game.

So, the game would print a wallet string, and it’s up to the user to send bitcoin to that wallet?
And the game would have to verify the entire blockchain every time the user starts it up and wants to display your balance?
Or would you use a web service that caches the balance? Which service? Does the user need to create a login?
Or would you run the wallet manager in the background on the system so it’s “always available” but also “adding system bloat?”
And once someone wants to trade, they have to wait for three generations of acknowledge before they actually get what they paid for?

I just don’t see how this could in any way be a useful addition to a game, such as I understand current games and current blockchain technology.