# Abatron - the making of a UE4 Hybrid game =)

**URL:** <https://forums.unrealengine.com/t/abatron-the-making-of-a-ue4-hybrid-game/12050>\
**Category:** Game Development\
**Tags:** unreal-engine\
**Created:** [September 25, 2014, 10:40pm UTC](https://forums.unrealengine.com/t/abatron-the-making-of-a-ue4-hybrid-game/12050 "2014-09-25T22:40:06Z")\
**Posts on this page:** 1\
**Showing post:** 85

<div class="post-metadata">

**Author:** ![FatMoth](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FatMoth](https://forums.unrealengine.com/u/FatMoth)\
**Post date:** [March 31, 2015, 11:44pm UTC](https://forums.unrealengine.com/t/abatron-the-making-of-a-ue4-hybrid-game/12050/85 "2015-03-31T23:44:23Z")

</div>

Maybe you know the answer to this, because I can’t find it anywhere for some reason. Im trying to make a UMG menu, and a HUD. Is there a way to just load a whole sprite sheet with everything on it then cut it apart in engine like with Unity, or did you have to load each image separately with your menu?

---

_[View the full topic](https://forums.unrealengine.com/t/abatron-the-making-of-a-ue4-hybrid-game/12050)._
