Hey guys
We are building a VR stealth/fps game using a number of your weapons (m4, xm8, mp7, 92fs), however we have noticed that the scale feels a bit off in VR. The pistols and SMG’s feel like they are about 10-15% too large compared to the real life counterpart and the rifles feel about 5-10% too large. What is the best way to scale these down without breaking too much functionality (or is there a setting we might have missed?).
Are you guys aware of this size discrepancy? Is there a mistake we might have made when setting up the project or something else we might have missed?
(Creating a BSP to the correct scale and placing the weapon on top of it as comparison also proves the weapons are a little large compared to what they should be).
Thanks
The team @ ESPIRE 1 VR pty ltd.