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A way to disable rendering of the spotlight cone in volumetric fog?

Hi i was wondering if there was a way to disable the rendering of the cone of a spotlight while volumetric fog is turned on? i want the light to actually project onto the objects but i dont want to see the source of it in game. heres what i mean

Disable “Cast Volumetric shadows”

Set Volumetric Intensity to 0 on the light. All lights will contribute by default.

thanks rosegodslugs that worked!