Hi i was wondering if there was a way to disable the rendering of the cone of a spotlight while volumetric fog is turned on? i want the light to actually project onto the objects but i dont want to see the source of it in game. heres what i mean
Disable “Cast Volumetric shadows”
Set Volumetric Intensity to 0 on the light. All lights will contribute by default.
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thanks rosegodslugs that worked!