Hi
when i make a network multiplayer game, i get a very strange problem ,the Play (Player index 1) in Client Window is DISAPPEAR in sevralseconds after the game begin.
i checked every thing , the blueprint seems OK, the only issue is the DISTANCE between the two Players is too large(more than about 3000 or 4000).
first i place two PlayerStart with RED/BLUE Tags, when game begin,the two players is being set location to the PlayerStart seperatly.
then the player(player index 1) in client window disappear
i make the blueprint below to display the current player in Server and Client
when the game playing,the player (player index 1)in client window disappear and when it appear again ,the new player was created to replace the origin one
is there a solution?
thanks all