A Very Strange Problem in Network Multiplayer Game

Hi

when i make a network multiplayer game, i get a very strange problem ,the Play (Player index 1) in Client Window is DISAPPEAR in sevralseconds after the game begin.

i checked every thing , the blueprint seems OK, the only issue is the DISTANCE between the two Players is too large(more than about 3000 or 4000).

first i place two PlayerStart with RED/BLUE Tags, when game begin,the two players is being set location to the PlayerStart seperatly.
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then the player(player index 1) in client window disappear
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i make the blueprint below to display the current player in Server and Client

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when the game playing,the player (player index 1)in client window disappear and when it appear again ,the new player was created to replace the origin one



is there a solution?

thanks all

Try to make all players “always relevant” in replication properties. And see if player character is replicated.

+1 have similar problem between player at certain distance and that fix the problem

it works good!!!

Thx