A strange bug in UE5 physics?

It seems that there are other people who are encountering the same problem.

I have the same post on the Unreal Engine bug forum

Apparently this issue will be resolved in UE5.1.

I’m also worried that there is no specific documentation for Async Tick Physics.

My way of moving is not CMC with built-in engine
Because it’s my own physical motion controller

Physical glitches are fatal

Maybe in the physical thread automatically when Add Force is done
Is simulation being done?