# A strange bug about blueprint interface

**URL:** <https://forums.unrealengine.com/t/a-strange-bug-about-blueprint-interface/398402>\
**Category:** UI\
**Tags:** interface, unreal-engine, bug-report, question\
**Created:** [August 8, 2017, 2:50am UTC](https://forums.unrealengine.com/t/a-strange-bug-about-blueprint-interface/398402 "2017-08-08T02:50:55Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![anonymous\_user\_98092ca1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_98092ca1](https://forums.unrealengine.com/u/anonymous_user_98092ca1)\
**Post date:** [October 24, 2017, 7:26pm UTC](https://forums.unrealengine.com/t/a-strange-bug-about-blueprint-interface/398402/6 "2017-10-24T19:26:02Z")

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Related issue is UE-31622, but I experienced this problem with interface methods without struct parameters.

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In our case we failed to manage to make interfaces declared in blueprints to work properly.  
The issues we faced: ImplementsInterface node returned false to class that contained that interface. Every new interface was corrupting classes that implemented it upon editor restart.  
Workaround was to declare them using C++.

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