# A specific map crashes the engine when clicked to be opened

**URL:** <https://forums.unrealengine.com/t/a-specific-map-crashes-the-engine-when-clicked-to-be-opened/392301>\
**Category:** Blueprint\
**Tags:** map-load, crashing, unreal-engine, bug-report, question, Blueprint\
**Created:** [April 30, 2017, 11:34am UTC](https://forums.unrealengine.com/t/a-specific-map-crashes-the-engine-when-clicked-to-be-opened/392301 "2017-04-30T11:34:57Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Ap3xRiot](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ap3xRiot](https://forums.unrealengine.com/u/Ap3xRiot)\
**Post date:** [April 30, 2017, 11:34am UTC](https://forums.unrealengine.com/t/a-specific-map-crashes-the-engine-when-clicked-to-be-opened/392301/1 "2017-04-30T11:34:57Z")

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I was editing the map’s blueprint for spawning enemies,time limit and more just in the blueprint, and set it as default map, following day it crashed the editor when launching i decided to move the map out of the project and the editor launched successfully and works but the map still isn’t functional,and i need it very much (i do not have source control)  
i dont know what to do i think the problem comes from the umap.file,i also cant find rangefinder anywhere fr some reason.HELLLLLLLPPPPPPPPPPP!!!

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**Author:** ![SkyeEden](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/skyeeden/32/1116094_2.png) [@SkyeEden](https://forums.unrealengine.com/u/SkyeEden)\
**Post date:** [March 15, 2022, 6:24pm UTC](https://forums.unrealengine.com/t/a-specific-map-crashes-the-engine-when-clicked-to-be-opened/392301/2 "2022-03-15T18:24:00Z")

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