Can animations cause shader compilation? Because I have a specific animation freezes the game for 5s on first use, after that it just happen again if I close and open the project again.
And why this specific animation? The only difference for the other ones is that in this one the character jumps from the ground.
Edit: I figure it out, the problem was an “Anim Notify State” inside the montage from a plugin called Melee Trace, when the notification is too short something goes south, now there is no more freeze.