# A snow deformer?

**URL:** <https://forums.unrealengine.com/t/a-snow-deformer/127751>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** unreal-engine, Performance, Performance-Profiling\
**Created:** [June 19, 2019, 10:00pm UTC](https://forums.unrealengine.com/t/a-snow-deformer/127751 "2019-06-19T22:00:01Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![MostHost\_LA](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mosthost_la/32/907035_2.png) [@MostHost\_LA](https://forums.unrealengine.com/u/MostHost_LA)\
**Post date:** [June 20, 2019, 7:35am UTC](https://forums.unrealengine.com/t/a-snow-deformer/127751/8 "2019-06-20T07:35:24Z")

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Cool material instance tutorial for tessellation but I think it’s missing something - the gaps aren’t there, you can see the sun making the tracks glossy.

Tessellation info:

> **[1.8 - Tessellation](https://docs.unrealengine.com/4.27/en-US/Resources/ContentExamples/MaterialProperties/1_8/)**
>
> An overview of the Material Instances example level, example 1.8: Tessellation

Another snow Tessellation tutorial

> **[Creating Snow Trails in Unreal Engine 4](https://www.raywenderlich.com/5760-creating-snow-trails-in-unreal-engine-4)**
>
> In this Unreal Engine 4 tutorial, you will learn how to create deformable snow trails using a scene capture and render targets

And You know, it may not be Voxel mesh displacement, but it still seems to look very nice. Check out this weird mess of an examplehttps://youtube.com/watch?v=KRSi8aUdI2Q  
There is also this for just the tessellated material explanation.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Technically you could use this version to paint spots on the map, and activate all of the drawing when on the terrain of the designated Snow type. It’s a lot of adaptation of code but I could see that working with a good 4 hours of work…

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_[View the full topic](https://forums.unrealengine.com/t/a-snow-deformer/127751)._
