A small guessing game to test your UE 5 lighting knowledge: which sample scene screenshot is rendered using Lumen, Path Tracer, and Static Lighting ?

My guess

Interestingly the one I was most confident about is the third one being the path tracer. Lumen has very noticeable over-occlusion in the corners of rooms where walls (and other meshes) meet, and produces a warmer color temperature than the path tracer.

Until the OP mentioned that they placed no reflection captures and were not using raytraced reflections, I wasn’t sure the first was lightmass. Especially since GPU lightmass can match the pathtracer quite closely, potentially closer than Lumen if used with raytraced reflections.

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