Already voted but out of curiosity, for static lighting; Did you build lighting with CPU lightmass or GPU lightmass? And are you using reflection captures or deprecated raytraced reflections? Is the light using static or stationary shadows?
Already voted but out of curiosity, for static lighting; Did you build lighting with CPU lightmass or GPU lightmass? And are you using reflection captures or deprecated raytraced reflections? Is the light using static or stationary shadows?