I’m an absolute noob with Visual Studio (background is C# api dev with a proprietary integrated IDE)… I have followed the setup guide in the unreal docs.
So, I start a new c++ project and do not do a single thing. Open VS (2019), hit rebuild, and:
1>D:\John\Program Files\Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(51,5): error MSB3073: The command "D:\John\Engines\UE_4.26\Engine\Build\BatchFiles\Rebuild.bat ColoniesEditor Win64 Development -Project="D:\John\Documents\Unreal Projects\Colonies\Colonies.uproject" -WaitMutex -FromMsBuild" exited with code -1. 1>Done building project "Colonies.vcxproj" -- FAILED. ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
How do I fix this? As I’m having some compilation issues with a plugin (on another project) I’d like to at least start from a clean base…