Ok I’m nearly there, trying to get the first person template working on my iPhone 4s for Google Cardboard (following this… UE4 Google Cardboard VR Guide - Album on Imgur).
But even though I’ve downloaded XCode and installed it in UE4 (how do i check where that is?), I keep on getting this error message in the Project Launcher…
In the Output Log it’s saying…
LogTemp:Display: IPP ERROR: iTunes Not Found!!
s/Shared/UnrealEngine/4.12/EngineEnv CWD: /Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/IOSBranchPath = computerName///Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/IOS/…/… — GameBranchPath = computerName///Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/IOS/…/…IPP ERROR: iTunes Not Found!!
PackagingResults:Error: Error Software Development Kit (SDK) not found. Please install the SDK for the iOS target platform!
MainFrameActions: Packaging (iOS): mono: ERROR: Invalid SDK iPhoneOS.sdk, not found in /Library/Developer/CommandLineTools/Platforms/iPhoneOS.platform/Developer/SDKs
MainFrameActions: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): /Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe Cardboard IOS Development -Project="/Users/rfranks/Documents/Unreal Projects/Cardboard/Cardboard.uproject" "/Users/rfranks/
MainFrameActions: Packaging (iOS): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Unknown Error
which is weird because I definitely have iTunes on my Mac (could it be because it’s a managed machine at my university where I work, even though I have full permissions on this machine)
and I have all my certificates and profiles accepted…
any help would be most appreciated since I’m so close to finishing this.