I recently got into using (testing) World Machine and am quite interested in putting it into my workflow for at least some elements.
My results though, I am still not satisfied with them. The part lies in exporting the stuff to UE4 properly.
I have tried 2 ways, with a RGB based splatmap, and with 4 different heightmaps.
Heightmaps have worked alright in some terrains, but sometimes the results
are not what I expect, and my terrain lacks texture coordinates for the places where I would expect to have them.
Splatmap on the other hand… As seen in the picture below, all the RGB channels are full of those horizontal lines, that will
mess up the landscape textures when I set it up.
Am I missing some setup for the splatmaps, or should I forget about the splatmaps alltogether and instead try to figure how to get better
results from the heightmaps?
I am using the free version of WM currently btw, with texture limitations of 505. I want to figure this out before buying
license for it.
Thanks in advance for any help.