A question about creating a blueprint with mesh

hi, i recently started using UE4 after i migrated from Unity, then i started downloading video tutorials and stuff like that to learn the basic, however the is one question that bothers me:
is it possible at all to create a blueprint(actor/pawn) from a skeleton mesh(/or mesh,however not so sure to be possible) that keeps the components of the original skeleton mesh and and still hold them as components for Blueprint??

in much easier word if i have a skeleton mesh of a truck with skeleton of: 1 body and 4 tires and maybe 2 guns on it’s roof, can i create a blueprint out of it, without importing each of components mesh on their own to UE4 and create the blueprint by glowing them inside of UE4,just importing the whole truck and still having components like tries and guns individually?so far in all the tutorials i saw, the blueprints had to be made from separate parts to be imported in different meshes. i know at first it doesn’t sound hard, but it’s kinda look like a nightmare when having more than 50 models like this that might need to break into 1000 mesh to import inside UE4 and create blueprints!(not to mention that i already made UVs and textures for all those models!!)