@ Luftbauch
Thank you for reading my thread, but in the time you made that remark and the effort into it, you could also just have anwsered my question. I have not seen my question been asked in such detail and I’m not willing to skim through the entire forum and through each thread with each reply to see if my question would possibly be anwsered.
@ Galeon
Thank you for your anwser. You gave clear anwsers on my question, I’m confidend now that I understand all the royalty stuff. I did not specifically see any documentation about the donation side of things. How do you know for certain that a donation button is seen by Epic as an income? Also, do you have any ideas on how to manage those things when selling the game becomes a thing?
Another thing that I’m curious about is the fact that some platforms have fees aswell. I have read somewhere on the forum that If you would sell a game on Apple Store for 10 dollars, that even though you only recieve 7 dollars from Apple (30% profit cost) you still generally pay over the 10 dollars on royalty fee to Epic.
This would mean that if the app sells for 10 dollars and at the end of Q1 I sold 9000 copies (9000 x 10) that would make 90.000 dollars. Then BEFORE you get the money Apple will take it’s cut (27.000 dollars) leaving
you with 63.000 dollars and THEN you still pay 5% royalty over 87.000 dollars (and not 60.000) wich will be 4350 dollars taken from the 63.000 you had left.
It gets even more confusing if you add the TAX/VAT too…